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Rate this book Clear rating 1 of 5 stars 2 of 5 stars 3 of 5 stars 4 of 5 stars 5 of 5 stars. Want to Read saving… Error rating book. WWE SmackDown! WWE SmackDown vs. Marvel vs. Ultimate Marvel vs. Capcom vs. For SMG1, they had a guy Garmichael make custom models of most of the planets for them to use. Not as good as the official planets, but still charming and a lot of effort. For SMG2? They just took screenshots and ran it through a Photoshop filter. If you look close enough, you can see obscured objects and enemies thrown in the mix.
Plus, with any sort of long planet like the slides, they just took a single pic and called it a day. It looks like a messy warped squiggle! You can barely even call that a map. And the worse part was that for the planets in the Boss Blitz Galaxy, they used the filter on renders of Garmichael's custom models instead of screenshots! And don't get me started on the enemy names.
If you want to see some of the best player's guides, just look at Nintendo Power's Yoshi's Island and Paper Mario guides. Ocarina of Time , too. All excellent. Revned Hero Member Posts: I never bought them, but I did get several as re-subscription bonuses back when I got Nintendo Power.
The maps were definitely my favorite part since they actually used the 3D models instead of screenshots. I liked how polished they were, almost like professional versions of the various game Wikias nowadays. JonLeung Administrator Posts: I have quite a few, too, mostly Nintendo Power's own. Back in , the year before I subscribed, Nintendo Power, then bimonthly, planned to release six Strategy Guides capitalization deliberate in the months that a regular issue wasn't released.
They only ended up making four reaching until the end of that year as you can see in my Nintendo Power topic , one of which I ordered a back issue of Super Mario Bros. At the time, it seemed like it was the best guide ever. After those four, they didn't do any more of these Strategy Guides which actually fit into the issue numbering , and Nintendo Power simply became monthly in onwards, and that's when I started subscribing.
Then a couple years later, I'm going to guess it was , Nintendo Power returned to a similar idea by promising a number of Player's Guides with yearly subscriptions. The first four that all subscribers got that year were not specific to a game The NES Atlas just like it sounds These are among my favorite books of any kind of all time. I think any retro gamer should have these in their collection.
While they didn't continue to offer an actual number of guides that defaulted to all subscribers, from then on they would often make getting the choice of one free guide as a yearly renewal bonus.
I absolutely love this Player's Guide. Aside from the fact that it is probably my favorite video game, if you were to take a look, you'd be wowed by the amount of work put into this guide. It has tons of artwork not seen anywhere else, and really expands the world of Zelda with a lot of interesting facts and such that no one's really going to debate are canon or not.
Look at the Super Metroid Player's Guide, same deal there. So awesome. The EarthBound guide is so awesome because it came with so much artwork, including images of clay versions of various characters, and lots of amusing articles that showcased the offbeat and wacky humour that EarthBound is known for.
Extremely well-done. My copy still has unscratched "scratch-and-sniff" cards in the back. Unfortunately, something happened. While still a valuable guide with all the maps and locations and information and stuff, it just felt like there was less heart and effort put into them. Pages were adorned with all that prerendered stuff, the cover was bland just a close-up of DK's front on a white background There were still some great guides But I soon didn't feel obligated to get every guide ever, and, the Nintendo fanboy that I was, couldn't understand at the time why games like Final Fantasy III VI were getting the Nintendo Power Player's Guide treatment, which I thought should only have been reserved for Nintendo's own games though now I am curious as to if they feature as much official art and the like, or if they managed to work closely with Squaresoft in this case to actually do so.
But things were definitely downhill. Nera polygonal characters look kinda weird when you cut them away from a TV screen and you get this clipart of something with blurred textures yet with jaggy edges which are very evident when on a page and out of context. How do you make a guide - about a game that's about catching creatures - and you can't be bothered to have an index section showing all the details of every one of them?
Gorgeous artwork and vital information. I'm a Nintendo fan, but I don't limit myself to just their games.
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