Sites management games




















Cooking Mahjong Can you cook all dishes in this Mahjong Solitaire game? Burger Shop Run your burger shop and cook the finest burgers. Best rated games Newest games Most played games. Penguin Diner. Tavern Master. Pizza Shop.

Farm Town. Delicious - Emily's Christmas Carol. My Kingdom for the Princess. Farm Frenzy 2. Fabulous - Angela's High School Reunion. Delicious - Emily's Home Sweet Home. Delicious - Emily's Message in Bottle. Delicious - Emily's Miracle of Life. Delicious - Emily's New Beginning. Heart's Medicine - Time to Heal. Delicious - Emily's Hopes and Fears. Pioneer Lands. Roads of Rome. Adelantado 4 Aztec Skulls. Posh Shop. Youda Survivor. Egypt: Secret of Five Gods.

Viking Saga. My Kingdom for the Princess 2. Wendy's Wellness. A Bouquet for Everyone. Ancient Rome 2. Posh Boutique. Youda Farmer 2: Save the Village. Roads of Rome 2. Adelantado Trilogy: Book One. Island Tribe. Green City. Northern Tale 4. Roads of Rome: New Generation. My Downtown. Adelantado Trilogy: Book Two. Youda Farmer. Island Tribe 2.

Roads of Rome 3. Ancient Rome. Jane's Hotel. Airport Madness 3D part 2. Monument Builder Eiffel Tower. Island Tribe 4. Dream Cars. Kingdom's Heyday.

Island Tribe 5. Dragon Keeper 2. Viking Saga: New World. When in Rome. Leeloo's Talent Agency. Dragon Keeper.

Jane's Zoo. Dress Up Rush. Monument Builder: Titanic. Time to Hurry: Nicole's Story. Youda Survivor 2. Funny Miners. Jane's Realty. Monument Builder: Statue of Liberty. Island Tribe 3. Jane's Hotel: Family Hero. All My Gods. And the fish, of course, let's not forget the fish.

Slime Rancher might look cute on the surface, but beneath its gelatinous, googly-eyed exterior lies a heart of pure chaos. Unlike the beasts you'll find in other animal management sims such as Planet Zoo or even Jurassic World Evolution, the smiling blobs of Monomi Park's farming slime 'em up excel at getting themselves into scrapes while you're off exploring and gathering resources, whether it's bouncing out of their respective pens and escaping, or accidentally eating the "plorts" or poop of other slimes and turning into all-consuming tar monsters.

If you've ever wanted to experience the anarchic world of rearing unpredictable livestock, then Slime Rancher is the management or maybe that should be wrangling? Yes, the entire economy is based around the buying and selling of slime manure, but it sure puts a jolly old face on it. It's this sunny take on the farming games that makes Slime Rancher one of more approachable management games on this list as well.

It doesn't get bogged down in the complexities of slime diets, pen conditions or anything else. All you need to do is make sure all that poop is scooped on a regular basis, because otherwise bad, bad things can happen while you're away. Still, even if you do come home to find entire sections of your farm have gone up in smoke, one look at a slime's jiggling grin is all it takes to make everything okay again.

You might be starting over, but d'awww just look at their little faces. Not every horse in Bullfrog's legendary stable of genre-defining 90s management games stands up well by today's standards, particularly in terms of interface, and that's why Themes Park or Hospital of old aren't here.

Dungeon Keeper sails close to the wind, too, but it remains fiendishly playable, especially if you install the free KeeperFX fan expansion pack which unlocks all sorts of high resolutions and assorted third-party fixes and maps. This game is about building a monster lair, keeping said beasties happy, and ultimately hurling them at invading 'heroes'. It might be a bit daft compared to more modern games on this list, but there's a palpable loneliness to Dungeon Keeper.

Its ill-tempered creatures shuffle through dark, rocky tunnels, angrily trying to sleep in their filthy lairs, collect daily pay they have no apparent use for, tinkering away to build traps and spells that only benefit a distant employer and But that's the thing: where so many management games in the Bullfrog idiom were built around a core of pleasing people, this is, frankly, built around abusing them.

Be it the monsters who toil and fight endlessly for your gain, or the humans you murder, imprison or torture to further swell your ranks, Dungeon Keeper is a deliciously dark game in a far more profound way than its snickering voice-over.

Transport Tycoon Deluxe remains one of our favourite transport management sims, even if the original is no longer available to buy on today's PC storefronts. Thankfully, we've got OpenTTD instead, a fan-made remake of Transport Tycoon Deluxe that expands on Chris Sawyer's original by adding more map sizes as well as LAN and online multiplayer that supports up to players. The isometric countryside and urban landscapes are still beautifully tranquil in OpenTTD — despite the game's industrial core, settlements resemble picture-postcard villages and towns rather than smoggy iterations of Dickens' Coketown.

Watching the landscape develop in sync with your ambitions is as rewarding as watching a level 1 Squire become a level 50 Demigod. Business management games come in many flavours, but few offer the same kind of gentle challenges and immediately recognisable environments as this. Transporting goods and passengers might seem like a banal occupation, especially appearing alongside future wars and theme parks, but it's the familiarity of the systems that makes the game so engaging.

Where can I buy it: It's free. This red planet colonisation sim has come along way since it first came out in March Back then, it felt a little bit barebones and kept tripping over its own user interface. Today, it's a different story.

With a greater variety of domes and buildings, a more coherent UI, and the ability to link up your various fragile settlements, Surviving Mars is extremely hard to put down.

The slow growth from a handful of drones laying cables in the dust up to a thriving society of colonists is immensely satisfying, and the hostile environment and starkly limited resources means it feels like so much more an achievement than simply ordering some serfs to go build you a mansion by the river. By twinning management sim tradition with a survival mentality - your colonists need air, water and heat as well as food, and woe betide you if you fail to provide them - what could have been an old-fashioned building game becomes a thoroughly modern one.

Most management games are about indulging yourself as opposed to providing a real challenge. They're about an ever-widening circle of building possibility - the more hours you put in, the more things open up. Frostpunk is different. Frostpunk's interest is in starkly limiting what options are available to you, to the point where you're frequently making some absolutely crushing decisions about what you have to sacrifice in order to gain or fix something else.

Set during a sort of steampunk post-apocalypse, you're tasked with keeping a handful of shivering, starving refugees of a new ice age alive. There are barely any resources, and anyone who does not live close to the life-giving heat generators won't last long. Sickness is inevitable. But you need the workers to bring in fuel and food to keep everyone else alive. Do you let the ill heal - or do you amputate? What about children? More hands on deck, or is having a childhood more important?

Frostpunk is management on the edge, where almost every decision you take - almost every building you erect - is a huge risk. It can be mastered in time, but until then, it is desperate, harrowing and a deft inversion of the usual race-to-riches approach. Theme Hospital might be the first popular management game to dwell on the dark side of profiteering, but Prison Architect is an even darker proposition. Can you keep your inmates happy?

Can you make a profit? How important is it to process death row residents efficiently? What happens when a riot breaks out? The brilliance of Introversion's game is in its recognition that a prison is a series of systems - of housing and treatment, of security and recreation - and then in its application of sturdy simulations to each of those systems. Like the best management games, it allows you to create a smoothly running machine, but it also embraces chaos and roleplaying.

During the most intricate planning, you can forget what the theme implies about the resources you're processing, but Prison Architect is only ever a moment away from reminding you of the humanity within the machine. Honestly, throw a rock in the air and just play whichever Tropico game it lands on - they're all a solid good time and they're all based around the exact same concept: you're the comedy dictator of an initially poor island nation, attempting to transform it into a land of tourist'n'trade riches while ruling with an at least partially iron fist.

A great many of the complexities of, say, a Sim City are discarded - there's no real worrying about powerlines or water supplies, and instead you get on with the business of plopping down buildings, with the twin goals of making it all look lively and attractive and generating ever-more filthy lucre.

This is more of a toy box to rummage in than it is a strategic puzzle, but it has an extra layer of mild moral dilemmas that keep you hooked.

For instance, the exile or death of troublemakers, bribing protesters, ignoring environmental concerns, rigging elections or cramming people into dangerous housing. Or you could stay the course, do the right thing and hope that it will all come good in the end. Tropico 6 also finally adds some much-needed spice to this most conservative of management series by stretching out your latest empire across an entire archipelago of islands, switching your traditional goal of expansion for expansion's sake to something you're actively striving towards.

It's a small change, sure, but as that old saying goes, even the smallest change can make a profound difference. Banished is a different sort of a management game. At first glance, it looks a lot like a Settlers or Anno - good-natured, brakes-on building and tree-chopping, enjoying the gradual and all-but-inevitable expansion from scruffy one-horse town to bustling old world metropolis. But no. Banished is about scratching out a rudimentary life in the dirt and cold, and maintaining that life even as the elements turn against you - striving to subsist rather than to explode into glory.

If approached wanting a cheery city-builder, you're going to have a horrible time. If approached as a sterling test of planning and resource management, in which failing to get it right means great suffering and even death for the handful of people in your charge, it's going to keep you very busy, challenged and, ultimately, feeling far prouder of yourself than most anything else in this list could hope to manage.

It's cruel, but it makes the things we take for granted in other management games feel like titanic accomplishments. Zeus: Master of Olympus might be as old as its Ancient Greek hills, but this 2D, historical city builder continues to hit the sweet spot of complexity, accessibly, prettiness and sheer charm.

There is war if you want it, but really this is a game about making cheese.



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